
Solar Blade
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Posted - 2007.01.26 12:06:00 -
[1]
its not a bug, its been in the game for ages, and give me 1 damn good reason why it shouldn't be allowed, you see an enemy that you don't know how to counter effectivly and right away people start to scream BUG, EXPLOIT, FIRE, HELL, DOOM!!!
Its a tactic that only got known untill recently when someone took a typhoon and invented a new defence for battleship, speed defence.
This is called game mechanics people. If I fit a battleship with a huge amount of stuff to make it go faster then it does indeed go faster than a cepter, do the same to the intercepter and chances are it can go faster than the battleship. the only difference is that battleships have more slots powergrid, cpu and dronespace. than cepters. besides If I spend half a billion or a billion on my ship I expect it to be able to stay alive. for the same money I could have bought a carrier or a damn powerfull tanking ship with named modules for Armor or shield tank.
several ways to counter them, use dampners, it makes them needing to come closer coming into the range of your webbers.
Use passiveshield tanks and missiles while someone else uses for example a rapier to web them at long range.
Nos them right back, takes care of your nos problem.
And maybe the Devs can find a way to introduce a module that can work as a different approach to counter nano battleships because NOS, NANO's and I-STABS are also used in missions.
It might be a powerfull setup, but after this is nerfed there will be something else that will have to be nerfed.
lets look at the following:
-Missiles (allways hitting targets are full power) = NERFED -Drones (where capable of taking out frigate sized ships to fast... NERFED) -Warp Core Stabilizers (used to evade battle... crappy tactics but still...NERFED) -ECM (Was capable of keeping people out of battle for about the entire duration of the fight, NERFED TO THE POINT OF BEING NEARLY USELESS)
and now its the turn for NOS and NANO's on battleships. Its fairly simple, when you people wanted missles to be depending on sig radius fast ships became stronger. this became so even more when ECM was nerfed cause now theres no effective way of making scrambling them. add up the improved drone AI people have been crying about for ages. Drones now autoattack enemy's that are using EW as they're primairy target.
so yes, fast ships did get stronger. but its by far a bug. Its hard to counter with standard setups but if I spend a billion on a ship that can tank I expect its tank to be quite strong. If I spend a billion on a ship that can go fast to evade damage then I expect it to EVADE that damage.
Stop Whining and Adapt to your advisaries.
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